Mechanics Deep Dive

Why Hex Grids Make Better Wargames Than Squares

Hexagons solve the adjacency problem that square grids create, making movement and positioning more intuitive and fair.

Focus: game geometry, movement, and tactical positioning.

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Square grids have a fundamental problem: diagonal movement. Moving diagonally covers more distance than moving orthogonally, which creates weird edge cases and rule patches.

Hexagons fix this. Every adjacent hex is exactly the same distance away. This makes movement costs consistent, positioning more intuitive, and zones of control cleaner.

Most serious wargames use hexes for this reason. Once you understand why, you start seeing how fundamental design decisions cascade through an entire game system.