Research & Analysis
Publish essays, mechanics breakdowns, and scenario-based analysis that show how wargames can clarify systems, decisions, and real-world problems.
What Combat Odds Tables Actually Teach
Understanding why classic hex-and-counter games use odds-based combat and what it models about warfare.
Focus: combat resolution, probability, and historical accuracy.
Read BriefHow Twilight Struggle Models Cold War Tension
Breaking down how Twilight Struggle's mechanics capture the nature of superpower competition without simulating individual battles.
Focus: abstraction, influence systems, and event-driven gameplay.
Read BriefWhy Hex Grids Make Better Wargames Than Squares
Hexagons solve the adjacency problem that square grids create, making movement and positioning more intuitive and fair.
Focus: game geometry, movement, and tactical positioning.
Read BriefPublishing Pillars
- Strategic briefs on actors, incentives, and plausible moves.
- Operational studies on logistics, readiness, sustainment, and tempo.
- Methods notes explaining how models were built and what they can or cannot say.
- Flagship estimates that synthesize indicators, scenarios, and decision implications.
Sanity-Compatible Structure
This page is intentionally driven by structured content objects. Later, each brief can map cleanly to a Sanity document with fields such as `title`, `category`, `summary`, `signals`, `slug`, and `publishedAt`.
The visual layout can remain stable while the data source changes from local arrays to GROQ queries.